In its first three months, Kardashian's game generated an astonishing $43 million in revenue, according to Variety.
No further details have yet been announced except an anticipated release date of autumn 2016, but fans of the aforementioned games can expect a distinctive cartoonish style and the 'freemium' model – i.e. free to play, but advancement is much quicker with in-app purchases with real-world money.
Swift has an absolutely enormous following on social media, meaning she should have little difficulty in securing a similarly lucrative income stream when the app goes online. Perhaps if she takes another leaf out of Kardashian's book, there'll be a Taylor Swift emoji set later this year too...
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